==、GameObject.CompareTagの速度比較をしたので結果を残しておきます。
[ 環境 ]
Unity 2018.4.14.f1
[ 比較結果 ]
== | 340 ms |
GameObject.CompareTag | 99 ms |
[ スクリプト ]
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PerformanceComparison : MonoBehaviour { void Start() { System.Diagnostics.Stopwatch StopWatch = new System.Diagnostics.Stopwatch(); int Count = 1000000; string Tag = "ABCDEFG"; GameObject GameObject = new GameObject(); GameObject.tag = Tag; //== StopWatch.Restart(); for(int i = 0; i < Count; i++) { bool Temporary = GameObject.tag == Tag; } Debug.Log(StopWatch.ElapsedMilliseconds); //GameObject.CompareTag StopWatch.Restart(); for(int i = 0; i < Count; i++) { bool Temporary = GameObject.CompareTag(Tag); } Debug.Log(StopWatch.ElapsedMilliseconds); } }